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30 October, 2021

My C++ OpenGL PlayStation 1 Graphics Video

I was required to demonstrate the use of shaders in OpenGL using a c++ application in a college assignment. I used the opportunity to create shaders which accurately replicate the appearance of old PlayStation 1 rendering. This video shows the result. I replicated the vertex jitter, lighting, dithering, texture swim, tessellation and resolution of old PlayStation 1 games. The textures and music used in this video are from the game Tomb Raider (1996).